Assel Schlamassel

2014 · Animals

Assel Schlamassel

Players identify four types of unpleasant animals and keep track of how many appear on each card. Each player begins with three cards in a scoring pile, while one sequencing card for each animal is arranged in a row. On a turn, a player draws a card and gives a deliberately ambiguous clue using claps for the number of animals and table slaps for the animal’s position in the sequence. Correct guesses claim the card, while incorrect guesses require the guessing player to give a card from their scoring pile to the clue-giver. The player with the most cards when the deck runs out wins.

Players
3–6 best 4
Playing time
15 min
Age
8+
Complexity
1.1 / 5
5.8 on LudoyaCard GamePattern Recognition

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Full stats in Ludoya
6
Plays logged
12
Players
17m
Average play
13
In collections

5.8/10

from 1 Ludoya review

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Game facts (players, playing time, age, credits) from BoardGameGeek.