Automobile

2009 · Economic

Automobile

Players compete in the early 20th-century U.S. auto industry by purchasing factories, researching new models, and producing vehicles across low-, mid-, and high-value market segments. Each round gives players partial demand information; they allocate production, set prices, and place vehicles with regional distributors that can fail if left unsupplied. Players balance building cars to earn revenue against overproduction penalties and accumulating inefficiency cubes as factories age. Special action spaces grant one-turn abilities modeled on historical industry figures. The game emphasizes timing of research and model turnover as newer cars cannibalize older ones over a 120–150 minute playtime.

Players
3–5 best 5
Playing time
120 min
Age
12+
Complexity
3.5 / 5
6.4 on LudoyaIndustry / ManufacturingLoansCommodity SpeculationOpen Drafting

On Ludoya's tables

Full stats in Ludoya
84
Plays logged
157
Players
2h 19m
Average play
27
In collections
11
On wishlists

6.4/10

from 29 Ludoya reviews

  • Mestremuten6.0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

  • setropo8.0

    ECDE # 14 Un gran juego que necesita una edición a la altura.

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Game facts (players, playing time, age, credits) from BoardGameGeek.