
2009 · Economic
Automobile
Players compete in the early 20th-century U.S. auto industry by purchasing factories, researching new models, and producing vehicles across low-, mid-, and high-value market segments. Each round gives players partial demand information; they allocate production, set prices, and place vehicles with regional distributors that can fail if left unsupplied. Players balance building cars to earn revenue against overproduction penalties and accumulating inefficiency cubes as factories age. Special action spaces grant one-turn abilities modeled on historical industry figures. The game emphasizes timing of research and model turnover as newer cars cannibalize older ones over a 120–150 minute playtime.
- Players
- 3–5 best 5
- Playing time
- 120 min
- Age
- 12+
- Complexity
- 3.5 / 5
About the game
- Design
- Publishers
Expansions
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaOn Ludoya's tables
Full stats in Ludoya- 84
- Plays logged
- 157
- Players
- 2h 19m
- Average play
- 27
- In collections
- 11
- On wishlists
6.4/10
from 29 Ludoya reviews
Mestremuten6.0 Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1
setropo8.0 ECDE # 14 Un gran juego que necesita una edición a la altura.
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.



























