
2022 · Exploration
Clank!: Catacombs
Players explore a shifting underground dungeon built with tile-laying each game, searching for treasure, freeing prisoners and avoiding a skeletal dragon’s wrath. Gameplay centers on deck-building: players acquire and play cards to move, fight, and gather loot while generating noise that risks attracting the dragon and other hazards. Portals and wayshrines alter movement and objectives, and ghosts and other threats add tactical pressure. The standalone design uses a new dungeon deck but can integrate cards from prior sets for added variety.
- Players
- 2–4 best 3
- Playing time
- 45–90 min
- Age
- 13+
- Complexity
- 2.5 / 5
About the game
- Design
- Publisher
Expansions
See them in Ludoya
Clank!: Adventuring Party2020
Clank!: Catacombs – Lairs and Lost Chambers2024
Clank! Legacy: Acquisitions Incorporated – Upper Management Pack2019
Clank!: Catacombs – Underworld2025
Clank! Legacy: Acquisitions Incorporated – The "C" Team Pack2019
Clank!: Dire Wolf Promo Card2016
Clank!: Snack Table Promo Card2017
Clank!: Siren Promo Card2017
Clank!: Friendly Watcher Promo Card2017
Clank!: Wishing Wall Promo Card2017
Clank!: Magic Spectacles Promo Card2017
Clank!: Brawn vs. Boots Promo Card2017
Clank!: Enchanted Dice Promo Card2017
Clank!: Expedition Leader Promo Card2018
Clank! Adventuring Party: Lightning Reflexes Promo Card2020
Clank!: Catacombs – Dusty Map Promo Card2022
Clank!: Door to Before Promo Card2020
Clank!: Opal Apestone Promo Card2019
Clank!: Wand of Time Promo Card2018
Clank!: Catacombs – Mister Wizkers Promo Card2024
Clank!: Catacombs – Underworld: Promo Pack2025
Clank!: Promo Pack 12022
Clank! Legacy: Shadow Chancellor Promo Card2019
Clank!: Catacombs – Breakout! Promo Card2023
Clank! Legacy: Bureaucratic Tome Promo Card2019
Clank! Legacy: Fabulous Display Promo Card2019
Clank!: Patient Hero Promo Card2024
Dire Wolf Game Room2020
Clank!: Tower of Babble Promo Card2022
Clank! Legacy: Mister Whiskers Promo Card2019
Clank!: Traveler's Hat2025
Clank!: Bunny Mafia Promo Card2023
Clank! Legacy: Acquisitions Incorporated – Promo Pack2024
Clank!: Promo Pack 22027Photos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 597
- Plays logged
- 692
- Players
- 1h 31m
- Average play
- 235
- In collections
- 48
- On wishlists
- 3
- Pre-ordered
8.3/10
from 85 Ludoya reviews
Mohasz9.3 What a great reimagination of an already outstanding game! Might not make original Clank! completely obsolete for me, but I really like all the new stuff here. Finally, I ended up selling my copy of the original. Catacombs is just too similar, but better. Definitely my number 1 game at the moment.
Sleeved
Upcoming events with this game
All eventsRules questions
Answered from the rulebook by Ludoya's rules assistant.
When do I add Clank! cubes and what happens if I get negative Clank!?
Whenever an effect says "+N Clank!" you add that many cubes from your personal supply to the Clank! area; negative Clank! removes your cubes from the Clank! area (if you don't have enough there, you can remove later in the turn) and any leftover negative Clank! is lost at end of turn (see page 6).
Do a card's "Acquire" or "Arrive" effects happen when I take the card or when I play it?
Acquire effects happen immediately when you take the card from the Dungeon Row, while Arrive effects trigger immediately when a card is revealed in the Row (before any Dragon Attack); playing the card later does not retrigger those texts (see pages 7 and 11).
How exactly does a Dragon Attack work and what do Ghost cubes do?
After refilling the Dungeon Row, if any newly added card has a Dragon Attack symbol, put all cubes from the Clank! area into the bag, draw cubes equal to the Dragon Marker's rage space, and each colored cube deals damage to that player while black cubes are set aside; white Ghost cubes cause every player to take one damage and are returned to the Clank! area after the attack (see page 12).
If I enter a Crystal Cave or go through a Portal, can I keep spending Boots to move the rest of my turn?
Entering a Crystal Cave makes you exhausted so you cannot spend any more Boots for the rest of that turn (though Teleport effects still work), whereas moving through a Portal counts as one Boot for the whole portal movement and you may continue moving afterward if you have Boots remaining (see pages 10 and 11).
What happens when my Health Meter fills or when I escape with an Artifact—do I still take turns and how is scoring handled?
If your Health Meter fills you are knocked out and stop taking regular turns (you score 0 if you were knocked out in the Depths); if you reach the Crypt with an Artifact you escape, take the remainder of your turn, remove your pawn, take a Mastery token (+20), and then no longer take regular turns—final scoring then sums Artifact value, tokens, Gold, and card points (see pages 12 and 14).
How do Lock icons and Lockpicks work for tunnels and for Chests/Libraries/Prisons?
You cannot use a tunnel with a Lock icon unless you spend a Lockpick from your supply to cover that icon (it then remains unlocked for the game); similarly, while in a room with a locked Chest/Library/Prison you may spend a Lockpick to access that feature and resolve its immediate effect (see pages 7, 8, and 10).
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Play Clank!: Catacombs with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
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- Settle rules questionsAsk anything about the rules and get an answer from the rulebook, with the page to check it on.Ask the rules assistant
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Game facts (players, playing time, age, credits) from BoardGameGeek.



















