Council of Serpents

2026 · Card Game

Council of Serpents

Players act as secret manipulators on a council, steering three rival noble Houses by adjusting their army strength, treasury, and popular support. Gameplay centers on playing Influence cards to trigger Conflicts, escalating those Conflicts into Wars, and using facedown Intrigue cards and Guild support to prepare and shape outcomes. Each Influence play advances a timetrack whose top card is resolved, often causing Houses to take actions; when the timetrack is exhausted, players collectively rebuild it and alter future events. Victory and defeat occur when any House’s attribute reaches its maximum (triumph) or zero (collapse), which immediately ends the game.

Players
1–4 best 1
Playing time
30 min
Age
14+
Complexity
2.4 / 5
PoliticalMedievalSolo / Solitaire GameHidden RolesTrack Movement

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2
Plays logged
8
Players
46m
Average play
1
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Game facts (players, playing time, age, credits) from BoardGameGeek.