Dinosaur World

2021 · Animals

Dinosaur World

Players run a newly opened dinosaur theme park, hiring staff, collecting DNA and constructing attractions while managing guest safety. Each round players draft résumé cards to gain workers, spend those workers on public actions to build the park and obtain DNA, and on private actions to improve facilities. Players also move a jeep around the park to experience attractions and trigger effects. Victory points come from multiple sources tied to park development and guest experiences, but accumulating too many visitor deaths carries penalties at game end.

Players
2–4 best 3
Playing time
60–120 min
Age
10+
Complexity
3.3 / 5
7.3 on Ludoyafrom $72.14EconomicScience FictionTile PlacementDice RollingMovement Points

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On Ludoya's tables

Full stats in Ludoya
135
Plays logged
243
Players
2h 18m
Average play
117
In collections
16
On wishlists
1
Pre-ordered

7.3/10

from 29 Ludoya reviews

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

If I spend Workers on a Public Action, do those Workers stay on the board and block others?

No — Workers spent on Public Actions are returned immediately to the general supply and do not occupy or block action spaces (see pg. 9 and Frequently Overlooked Rules, pg. 19).

Can I place two tiles with the same name in my Park or place Dino Paddocks next to each other?

No — you may never have two tiles with the exact same name in your Park, and Dino Paddocks may not be placed adjacent to another Paddock (placement rules, pg. 10; summary, pg. 19).

When I Gather DNA, can I take more than one die or multiply the result by spending multiple Workers?

You may select only one DNA die per Gather action, but you may spend 1–3 Workers to multiply the DNA printed on that single die (gain = die results × number of Workers), then return the die to the bag (Gather DNA, pg. 9; note, pg. 19).

Do I need a Worker to activate a Dino Paddock, and how does the Danger roll work if there are multiple dinos?

Dino Paddocks do not require a Worker to activate but must have at least one Dino present; when activating a Paddock you roll one Danger die matching the dino type once, and each skull rolled gives you one Death token (activating Dino Paddocks, pg. 16).

What if activating a Special Building or Paddock would result in negative Excitement — can I still activate it?

If the Excitement total (printed value minus Boredom) is negative you must spend that amount of Excitement to activate the tile, and if you don’t have enough Excitement you may not activate it (Step 2 Gain/Spend Excitement, pg. 15; reminders, pg. 19).

How are Death tokens resolved and how do Coins convert to VP at game end?

At game end the player with the fewest Death tokens discards all theirs and every other player discards that many; remaining Deaths then cost VP according to the Death→VP table, and separately you score 1 VP per 5 Coins you have left (scoring & game end, pg. 17).

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Game facts (players, playing time, age, credits) from BoardGameGeek.