Evo

Medieval

Evo

Players maneuver eight pieces across a shared cross-shaped board to capture an opponent’s castle or eliminate all pieces of one color. Each piece has four possible orientations, determining whether it acts as a Warrior, Blade, Catapult, or Shield, with different movement directions and distances. On a turn, a player either rotates one piece in place or moves it and may then rotate it. Pieces cannot jump over others, and captures occur by moving onto an opposing piece. The first player to capture an enemy castle or remove all pieces of a color wins.

Players
2–4 best 2
Playing time
30 min
Age
8+
Complexity
1.6 / 5
Abstract StrategyArea Movement

About the game

Publisher

Game facts (players, playing time, age, credits) from BoardGameGeek.