
2013 · Medieval
The Duke
Play as feudal commanders who deploy and maneuver double-sided wooden tiles representing troops with changing postures. Each side of a tile shows its available actions (moves, jumps, slides, strikes and special abilities); after a piece moves or uses an ability it is flipped to its other side, altering future options. On a turn a player either moves a single tile or draws a new troop from the bag, then uses positioning and captures to remove enemy pieces by landing on their squares. The initial setup places a central leader and two footmen per side, and optional terrain and alternate scenarios add varied objectives and board effects.
- Players
- 2
- Playing time
- 30 min
- Age
- 13+
- Complexity
- 2.5 / 5
About the game
- Art
- Publisher
Expansions
See them in Ludoya
The Duke: Arthurian Legends Expansion2013
The Duke: Middle Ages Siege Engines Expansion2013
The Duke: Musketeers Expansion2013
The Duke: Robin Hood Expansion2013
The Duke: Robert E. Howard Expansion2013
The Duke: Reinforcements – City Troops2014
The Duke: Customization Expansion Pack2013
The Duke: Reinforcements – Battle Troops2019
The Duke: Reinforcements – Gunpowder Uprising2019
The Duke: Jester Promo Tile2013
The Duke: Specter Promo Tile2013
The Duke: Shieldmaiden Promo Tile2013
The Duke: Swashbuckler Promo Tile2013
The Duke: Lancer Promo Tile2014
The Duke: Lost Forces2023Plays with
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 23
- Plays logged
- 15
- Players
- 14m 36s
- Average play
- 9
- In collections
- 4
- On wishlists
3.5/10
from 6 Ludoya reviews
evilangel7.5 Pte.
Evan1.6 This is a chess like game, but rather than start with a board of pieces, you start with only a few pieces. Then on your turn, you can draw a random new piece from the bag. Each piece has not only it's own movement rules, but those rules change after you use the tile, as you flip the tile over after the action. This creates a high barrier of entry, and gives the game a lot of luck in terms of which tile comes out when. It's also very likely for you to make some careless mistakes as there isn't a set number of types of movement for your pieces you can remember. It's not like this is a bad idea for a game, but it feels stressful and isn't that much fun. :nostar: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :nostar: Low or mitigatable luck elements :nostar::nostar::nostar::nostar::nostar: Raw enjoyment
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
























