Dragon Castle

2017 · Abstract Strategy

Dragon Castle

Players draft matching pairs of tiles from a central multi-layered castle and place them onto their personal grid to build a private castle. Forming sets of identical tiles allows players to consolidate them (flip them face down) to score points, and consolidated spaces can receive shrines that change scoring and restrict future placement. Spirit cards grant special abilities at a cost, and a rotating dragon card and placement requirements offer bonus scoring opportunities. The game ends when the central castle is nearly depleted; after a final round the highest score wins.

Players
1–4 best 2
Playing time
30–45 min
Age
8+
Complexity
2 / 5
6.8 on Ludoyafrom $41.68Variable Player PowersOpen DraftingVariable Set-up

On Ludoya's tables

Full stats in Ludoya
317
Plays logged
244
Players
34m 22s
Average play
89
In collections
12
On wishlists

6.8/10

from 54 Ludoya reviews

  • Mestremuten5.0

    Rating: 3/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

    First impressions · 2 plays

  • Germán Kijel7.0

    Online

    Played it 44 times

  • Benjamín Amorín7.0

    Cool abstract game that reminds a bit at Mahjong but on a really different style. On the same way I prefere Azul, but it's very good as well.

    No plays logged

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do both tiles in a "Pair of Tiles" action have to come from the top floor?

You must take the first tile from the top floor, but the second identical Available tile may come from any floor as long as it is Available and has the exact same symbol (not just the same type). (pages 5, 6)

What makes a tile "Available"?

A tile is Available if at least one of its long sides is free (no adjacent tile); your initial pick each turn must be an Available tile from the top floor. (page 5)

Can I place tiles anywhere on my Realm, including on top of face-down or face-up tiles?

You may place collected tiles face up on any empty space or on top of face-down tiles, but you may never place tiles on top of face-up tiles or on face-down tiles that already have a Shrine. (pages 6, 7)

When do I have to Consolidate tiles, and can sets span floors or be diagonal?

After placing your tiles, if you created a set of at least four orthogonally adjacent tiles of the same type you must Consolidate them; sets can span different floors but adjacency must be orthogonal (not diagonal). (page 6)

How many Shrines can I build when I Consolidate, and when must I place them?

Consolidating a Faction set lets you build 1 Shrine, a Special set lets you build 2 Shrines, and consolidating Dragons also grants +1 VP; Shrines must be built immediately when you Consolidate and cannot be placed later on previously consolidated face-down tiles. (page 7)

What triggers the final round and what does the "Summon the Dragon" action do?

If at the start of any player's turn only the ground floor has tiles left, players may take the "Summon the Dragon" action to take a Countdown token (each token is worth 2 VP); when the exclamation mark is revealed on the track the final round is triggered, and if there are no tiles left you must Summon. (page 9)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Score sheets and play helpers

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Game facts (players, playing time, age, credits) from BoardGameGeek.