Critter Kitchen

2025 · Economic

Critter Kitchen

Players run competing restaurants during Restaurant Week, sending chefs into the city to gather ingredients and rumors. Each round, randomized ingredients and rumors appear at locations; players simultaneously assign three chefs with different speeds and carrying capacities to collect items. Rounds 1–6 present food challenges that award stars for meeting specific ingredient requirements. After the challenges, players assemble an epic meal to satisfy a rotating celebrity critic with particular tastes. Variable critics, rumors, and restaurateurs keep setups and goals different each play.

Players
1–5 best 4
Playing time
60 min
Age
12+
Complexity
2.5 / 5
7.8 on Ludoyafrom $36.00AnimalsWorker Placement, Different Worker TypesContractsVariable Player Powers

Where to buy it

Shop prices and second-hand copies, checked every day.

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On Ludoya's tables

Full stats in Ludoya
86
Plays logged
174
Players
1h 32m
Average play
54
In collections
29
On wishlists
3
Pre-ordered

7.8/10

from 22 Ludoya reviews

  • Fun8.0
  • Interaction10.0
  • Replayability8.0
  • Uniqueness8.0
  • Looks8.0
  • Accessibility8.0
Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How many items can my chef carry, and do zous-chefs change that?

Each chef has a carrying capacity of 1, 2, or 3 which determines the order they act and how many items they can pick; zous-chefs have their own carrying capacity shown on their card and are placed in the queue that matches it. (page 8)

When I pick things, where do I put ingredients, spices, soup/bisque, and rumors?

Place ingredients, spices, soup, and bisque into storage behind your restaurant shield, and place rumors on the matching rumor space on your kitchen board so everyone can see them. (page 10)

My chef left with nothing — do I get a soup? Can I choose to leave early for soup?

If a chef returns without any items you may take 1 consolation soup (only one, regardless of that chef’s carrying capacity), and you may also choose to return a chef early (before collecting anything) to take that same consolation soup. (page 11)

What happens when I pick a wild rumor or when everyone knows the same rumor?

If you take a wild rumor you must immediately place it into any empty rumor space and treat it as that rumor, but you may not take wilds if you already know all 3 rumors; if every player knows the same rumor, flip that rumor card face up and remove any future draws of it. (page 11)

How many items can I refrigerate between days, and do soup or rumors count toward the limit?

At the end of day 1 you may keep up to 5 ingredients/spices in your fridge and by day 2 you may keep up to 10; only ingredients and spices count toward this limit — soup and rumors do not. (page 15)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.