Fortran

1973 · Educational

Fortran

Move three instruction markers through a computer program for points. Roll dice to advance, follow loops and conditionals, alter shared registers, and transfer results to a personal printer. The game ends when a marker reaches the end of the program, and the highest score wins.

Players
2
Complexity
1 / 5

About the game

Game facts (players, playing time, age, credits) from BoardGameGeek.