
1973 · Educational
Fortran
Move three instruction markers through a computer program for points. Roll dice to advance, follow loops and conditionals, alter shared registers, and transfer results to a personal printer. The game ends when a marker reaches the end of the program, and the highest score wins.
- Players
- 2
- Complexity
- 1 / 5
About the game
- Design
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.











