Four Roads to Moscow

2011 · Wargame

Four Roads to Moscow

Four games by four designers examine Operation Barbarossa and the reasons for its failure. One module covers the political lead-up from June 1940 to June 1941, while the other three simulate the campaign from June 1941 to March 1942. Each module uses a different approach to the Eastern Front and plays on a full-color 17" x 22" map. Individual games last up to three or four hours, allowing comparison across four complete simulations.

Players
2
Playing time
180 min
Complexity
2.7 / 5
7.5 on LudoyaWorld War IIGrid MovementPoint to Point MovementDice Rolling

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Players

7.5/10

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Game facts (players, playing time, age, credits) from BoardGameGeek.