Greenland (Third Edition)

2018 · Religious

Greenland (Third Edition)

Players represent four historical Greenlandic peoples competing for survival and influence from the 11th–15th centuries. Each round simulates a generation across six phases: resolve events, assign hunters to hunting grounds or other tasks, negotiate deals and raids, resolve hunts with dice and modifiers, maintain livestock, and take elder actions like invention or proselytizing. Players manage population, resources, technologies, marriages, and livestock while coping with weather, migrating or vanishing animals, and occasional trade ship auctions. Scoring depends on religious choices: polytheists score more for successful hunts, monotheists for resource accumulation.

Players
1–4 best 3
Playing time
60–120 min
Age
12+
Complexity
3.6 / 5
4.3 on Ludoyafrom $35.09Card GameEconomicWorker PlacementAuction / BiddingSimulation

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Full stats in Ludoya
12
Plays logged
25
Players
1h 54m
Average play
19
In collections
2
On wishlists

4.3/10

from 3 Ludoya reviews

  • Garfield2.0

    I have absolutely not the patience to learn such games anymore. Rulebook is horrible.

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Game facts (players, playing time, age, credits) from BoardGameGeek.