Pax Renaissance

2016 · Educational

Pax Renaissance

Players act as Renaissance financiers influencing 15th–16th century European powers through loans, sponsorships, and secret allegiances. Each turn grants two actions: acquire cards from a market, sell cards out of the game, play cards into a personal tableau, or stimulate the economy via trade fairs and voyages for Oriental goods. A map of Europe with trade routes from Portugal to Crimea tracks discovery and shifting importance of ten empires. Player choices drive four competing victory tracks—imperial expansion, commercial globalization, religious dominance, or artistic and scientific advancement—shaping the continent’s historical trajectory.

Players
2–4 best 3
Playing time
60–120 min
Age
12+
Complexity
4.5 / 5
7.2 on Ludoyafrom $63.99Pike and ShotReligiousSimulationAuction: DutchOpen Drafting

On Ludoya's tables

Full stats in Ludoya
318
Plays logged
160
Players
1h 10m
Average play
48
In collections
7
On wishlists

7.2/10

from 18 Ludoya reviews

  • David Arribas4.6

    Este juego es difícil para mi de puntuar, por un lado el juego es una evolución de los Pax y quizás sea hasta ahora el mejor de los publicados, Un juego muy táctico y situacional que se desarrolla rápidamente, aquí Eklund ha mejorado mucho el tema de las condiciones de victoria. Es un juego muy temático con un montón de cartas que te ayudan a poner en situación. A mi no me gusta la mecánica de Draft y es mi mayor gripe con este juego, muchos lo han acusado de que es un ataque al líder continuo y que estás chequeando condiciones de victoria todo el rato, pero la verdad es que no es algo que lleva mucho tiempo y golpear al líder en este caso hace del juego interesante, al final es una decisión que debes tomar durante la partida: Me convierto en Punching Ball o espero un poco. El problema del draft es que convierte el juego en algo muy oportunista y táctico, no puedes crear una estrategia a largo plazo o yo no la he visto, tienes que adaptarte a las cartas que puedes obtener del display y trabajarlo como puedas lo cual puede hacer que tu partida tome derroteros no queridos debido a las cartas que van saliendo. La suerte también es importante y por supuesto gestionarla, pero tengo la impresión de que entre jugadores experimentados gana quien más suerte tiene.

  • setropo10.0

    ECDE #15 Mi Pax favorito. La edición de MQPatosos ha quedado anticuada, pero sigue siendo totalmente funcional.

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

If I buy a face-up Market card, do I trigger its One‑shot or just put it in my hand?

A purchased face‑up Market card goes into your Hand; One‑shots (the bomb icon) only occur when you PLAY that card into your Tableau (E2). The only exception is a Comet, which is played immediately when purchased (L1). (pp.14–15, 36)

How do I pay for a Market card — where do the florins go and can I use florins already on the card?

You pay by placing 1 Florin on each card to the left in the same Market row equal to the card’s column cost; you then take any Florins already on the card but may not use those Florins toward its purchase, and placing a Florin on a card prevents you from buying that card that turn. (pp.14–15)

What happens if I run out of Tokens during the game — can I take them from Repressed Tokens?

Yes — if you run out of Tokens you may take them from any Repressed Tokens (or from any position if no Repressed Tokens are available) as part of token recovery. (p.13; see definition of Repressed Token p.42)

When I place an Agent onto a city or border that already has a Concession or Token, do I have to pay to repress it?

Yes — placing a Rook/Knight into an occupied City or a Pawn into a Border with an existing Concession forces you to repress that token and pay 1 Florin to China per token repressed; repressing via Agent placement costs 1 Florin (see Repress rules). (p.14; p.42)

If I convene a Trade Fair, who gets the profits and when does the voyage stop?

You add profits from China to the facedown card and the initiator immediately takes 1 Florin, then the voyage traces the route paying 1 Florin to each Concession owner (or to China for a Pirate) until profits run out; the voyage ends at the route arrowhead or when the last profit is taken, and Levies are placed along the route up to that termination point. (pp.24–26)

Can I create a Republic by coronation, campaign, or claiming a vassal?

No — a Republic can only be created by a successful self‑inflicted (Strawman) attack on a King already in your own Tableau (via a vote, Civil War, or Religious War); coronations and campaigns do NOT create Republics. (p.16; p.42)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.