
2020 · Fantasy
Guild Master
Manage an adventuring guild in a fantasy setting and compete over nine rounds to become the most famous organization as escalating threats affect the land. Each round players simultaneously and secretly program a sequence of orders—recruit adventurers, attempt contracts of rising difficulty, or hire builders to upgrade the guild—and then resolve those orders in a fixed board sequence. Actions are resolved by paying coins or rolling dice tied to adventurer skills, and overlapping orders can produce negotiated or contested outcomes between guilds. Players balance recruitment, upgrades and contract selection, time their programmed orders around opponents, and convert remaining coins to fame at the end to determine the winner.
- Players
- 2–4 best 4
- Playing time
- 60–120 min
- Age
- 13+
- Complexity
- 3 / 5
About the game
- Design
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 9
- Plays logged
- 16
- Players
- 2h 48m
- Average play
- 2
- In collections
5.2/10
from 1 Ludoya review
chobbit5.2 Guild Master has some neat ideas but the execution was not very exciting. It seems to want you to collaborate but there's very little incentive to do so since the quests don't present enough of a challenge that you couldn't complete them fairly easily on your own. There was very little contention going on as well and it wasn't due to any active efforts to avoid it. The length also seems a bit off. We played the short version (6 rounds vs 9) and by round 4 we were already completing the legendary quests. 3 extra rounds seem excessive given that we'd effectively peaked half way through a regular length game. Having said that, the game length felt right at 6. Even though there is a lot of variety in the cards you get and the benefits of the different quests you can pursue, the upgrade path feels fairly static, with each upgrade having a seemingly deterministic best sequence to follow. Art is great and the visual design works well. The rulebook is pretty rough and there are labelling inconsistencies with the player screens. Some rules seem pointless, for example, what's the point of hiding your gold if you have to announce how much you have each round? Guild Master was enjoyable but a bit tepid and not very tight. I'd play it again, but I don't think I need to keep it.
Similar games
Tidal Blades 2: Rise of the Unfolders2024
Angel Fury2022
Too Many Bones: Unbreakable2023
Orléans: Big Box2024
Genoa2001
Avalon: The Riven Veil2026
Too Many Bones2017
Cosmic Encounter: 42nd Anniversary Edition2018
Slay the Spire: The Board Game2024
Blood on the Clocktower2022
Gloomhaven (Second Edition)2025
El Grande: Decennial Edition2006Free, on web, Android and iOS
Play Guild Master with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.