
2001 · Renaissance
Genoa
Players take the roles of Renaissance merchants moving around the city to acquire goods, fill orders and deliver messages. Actions include buying and selling commodities, obtaining privileges, and completing contracts that grant income and victory points. Negotiation and deal‑making between players are central: trades, bargains and cooperative arrangements can be proposed and enforced, with flexible rules allowing negotiation over many game elements. The game resolves economic planning, movement and bargaining as players aim to amass wealth and influence through efficient deliveries and profitable deals.
- Players
- 2–5 best 5
- Playing time
- 60–120 min
- Age
- 12+
- Complexity
- 3.1 / 5
About the game
- Design
- Publishers
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 32
- Plays logged
- 49
- Players
- 2h 22m
- Average play
- 27
- In collections
- 3
- On wishlists
6.4/10
from 20 Ludoya reviews
Mestremuten5.0 Rating: 3/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1
First impressions · 1 play
Tomol9.0 The best and complex negotiation game board. Only one game per day (3hours) or your head will explode
No plays logged
andycted8.6 4/5 players 9/10 with the right group 7/10 with the wrong group
Played it 4 times
Free, on web, Android and iOS
Play Genoa with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.






















