Genoa

2001 · Renaissance

Genoa

Players take the roles of Renaissance merchants moving around the city to acquire goods, fill orders and deliver messages. Actions include buying and selling commodities, obtaining privileges, and completing contracts that grant income and victory points. Negotiation and deal‑making between players are central: trades, bargains and cooperative arrangements can be proposed and enforced, with flexible rules allowing negotiation over many game elements. The game resolves economic planning, movement and bargaining as players aim to amass wealth and influence through efficient deliveries and profitable deals.

Players
2–5 best 5
Playing time
60–120 min
Age
12+
Complexity
3.1 / 5
6.4 on Ludoyafrom $56.28NegotiationDice RollingSet CollectionAuction / Bidding

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On Ludoya's tables

Full stats in Ludoya
32
Plays logged
49
Players
2h 22m
Average play
27
In collections
3
On wishlists

6.4/10

from 20 Ludoya reviews

  • Mestremuten5.0

    Rating: 3/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

    First impressions · 1 play

  • Tomol9.0

    The best and complex negotiation game board. Only one game per day (3hours) or your head will explode

    No plays logged

  • andycted8.6

    4/5 players 9/10 with the right group 7/10 with the wrong group

    Played it 4 times

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Game facts (players, playing time, age, credits) from BoardGameGeek.