Himalaya

2004 · Economic

Himalaya

Players lead a high-plateau tribe’s yak caravan across snowy passes to collect and deliver goods—salt, barley, tea, jade and gold—needed for tribal development. Each turn players secretly program six sequential moves for their caravan along the map’s paths, attempting to pick up cargo, reach villages and anticipate opponents’ routes. Deliveries let players spend goods to place stupas, send sherpa delegations, or increase livestock, advancing religious, political and economic influence respectively. Scoring eliminates the lowest religious and political players in order; the remaining players compare economic influence to determine the winner.

Players
3–4 best 4
Playing time
60 min
Age
8+
Complexity
2.6 / 5
7.1 on LudoyaMedievalPoliticalArea Majority / InfluencePick-up and DeliverAction Queue

On Ludoya's tables

Full stats in Ludoya
16
Plays logged
12
Players
1h 30m
Average play
9
In collections
1
On wishlists

7.1/10

from 6 Ludoya reviews

  • Mitchell C7.2

    Really interesting scoring mechanism is a pick up and deliver game. I enjoy pick up and deliver games a lot so this was a very enjoyable experience for me. Great theme too!

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Game facts (players, playing time, age, credits) from BoardGameGeek.