Ikusa

1986 · Medieval

Ikusa

Players represent rival daimyo in medieval Japan, maneuvering provincial forces and mobile armies across island provinces to consolidate strongholds and seize territory. Each round players allocate koku for turn-order bids and purchases, buy castles and fortresses, draft troops and ronin, and bid for a lone ninja. Turn order determines who plans and resolves attacks, with combat settled by die rolls. Victory comes from capturing a target number of territories or eliminating an opponent’s daimyos and absorbing their forces.

Players
2–5 best 4
Playing time
240–360 min
Age
12+
Complexity
3 / 5
5.9 on LudoyaTerritory BuildingWargameArea Majority / InfluenceAuction / BiddingDice Rolling

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Plays logged
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Players
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5.9/10

from 1 Ludoya review

  • Tom5.9

    Must have five players to be fun. If you do, however, it is a blast. The money system is one of the best I have ever seen!

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Game facts (players, playing time, age, credits) from BoardGameGeek.