
2006 · Novel-based
John Silver
A trick-taking card game in which players compete for coins, broken treasure maps, and apples. When a row of four cards is complete, the highest card takes the second-highest, while the lowest takes the second-lowest. Card values are determined by the symbols shown rather than by rank: coins score points, broken maps lose points, and apples provide points for the player to the left.
- Players
- 2–4 best 4
- Playing time
- 30 min
- Age
- 10+
- Complexity
- 1.7 / 5
Card GamePiratesTrick-taking
About the game
- Design
- Publisher
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Game facts (players, playing time, age, credits) from BoardGameGeek.