The Lord of the Rings: The Two Towers – Trick-Taking Game

2026 · Card Game

The Lord of the Rings: The Two Towers – Trick-Taking Game

Continue the journey through Middle-earth in a narrative-driven cooperative trick-taking card game that covers chapters 19–36 of the story. Each player assumes a character with a unique win condition for each chapter; players play cards to win tricks, use items and abilities introduced as chapters progress, and manage the One Ring as the only trump card. Chapters can be played in any order but form a sequence of escalating challenges. The game supports two-player and solitaire modes: a dummy hand mechanic handles the second player in two-player games, while solitaire play has one player managing multiple face-up hands with limited available cards.

Players
1–4 best 4
Playing time
20 min
Age
10+
Complexity
2.3 / 5
7.3 on Ludoyafrom $23.99FantasyNovel-basedCooperative GameTrick-takingScenario / Mission / Campaign Game

On Ludoya's tables

Full stats in Ludoya
312
Plays logged
96
Players
17m 27s
Average play
101
In collections
9
On wishlists
2
Pre-ordered

7.3/10

from 5 Ludoya reviews

  • Fun8.0
  • Interaction8.0
  • Replayability10.0
  • Uniqueness6.0
  • Looks6.0
  • Accessibility2.0
  • Ste7.0

    Jeu de plis très intéressant qui amène des défis uniques en leur genre. Malheureusement c'est au prix d'une certaine complexité, qui rend finalement le jeu peu accessible. Même pour des joueureuses aguerries, il faut parfois s'y reprendre plusieurs fois pour bien comprendre les règles spécifiques à chaque chapitre.

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do I have to follow suit when someone leads a trick?

Yes — after the lead plays, each other player must follow the lead suit if they are able; if you cannot follow suit you may play any card. (page 6)

When can I play a White or Black Tower card, and what happens if both are played?

You may only play a Tower card if you cannot follow suit; a Tower card wins any trick it is in, but if both Tower cards are played to the same trick they cancel each other and the highest card of the lead suit wins as normal. (page 7)

What are the rules for Orcs cards — can they win tricks or be led?

Orcs cards may only be played when you cannot follow suit, they can never win a trick, and if you are forced to lead with an Orcs card you immediately lose the chapter; if a trick contains only Orcs and both Towers it is set aside and the lead player leads again. (page 8)

Can we discuss or show the cards in our hands to each other during play?

No — players may only discuss information visible to everyone; you cannot discuss or show cards in your hand or another player's hand, though you may remind others of public information like character goals or faceup cards. (page 9)

How does the Rings suit work — when can Rings be led and what does the 1 of Rings do?

Rings cannot be led until someone has played a Rings card into a trick (after which flip the Ring token and Rings can be led), except a lead player with only Rings may lead them; the 1 of Rings may choose to automatically win the trick (including against Tower cards) or be treated as a normal 1 of Rings. (page 22)

In 2-player games, how does the pyramid (open hand) work — which pyramid cards can be played?

One player controls a 12-card pyramid as the third player; only uncovered cards in the bottom row are playable at the start, facedown cards flip faceup when uncovered at the end of a trick, and exchanges with the pyramid use only uncovered bottom-row cards. (pages 26–27)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Score sheets and play helpers

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Game facts (players, playing time, age, credits) from BoardGameGeek.