Santorini

2016 · Mythology

Santorini

Players control two builders and take turns moving one builder to an adjacent space and then constructing a building level next to the moved builder. Builders may step up one level, move across the same level, or step down any number of levels, and placing a dome on a completed third level removes that space from play. The objective is to move one of a player’s builders onto the third level to win. Variable god-and-hero powers alter movement, building, or win conditions, adding asymmetric abilities to an otherwise abstract, tactical placement-and-movement game.

Players
2–4 best 2
Playing time
20 min
Age
8+
Complexity
1.7 / 5
7.1 on Ludoyafrom $39.99Abstract StrategyAncientGrid MovementTeam-Based GameVariable Player Powers

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On Ludoya's tables

Full stats in Ludoya
2,470
Plays logged
663
Players
16m 51s
Average play
277
In collections
41
On wishlists

7.1/10

from 125 Ludoya reviews

  • Garfield7.0

    #2.1 Beautiful looking abstract game. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]Abstract --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Repetitive --> Interaction: :star::star::star::star::star: <!-- size 7]You always care what your opponent is doing --> Artwork: :star::star::star::star::nostar: <!-- size 7]Nice cards --> Luck: :star::nostar::nostar::nostar::nostar: <!-- size 7]No --> Strategy: :star::star::star::star::star: <!-- size 7]Pure strategy --> Components: :star::star::star::star::star: <!-- size 7]Great --> Play duration: :star::star::star::star::star: <!-- size 7]Perfect --> Easy to teach: :star::star::star::star::star: <!-- size 7]Very easy (5min) --> Rules quality: :star::star::star::star::star: <!-- size 7]Perfect (0 open questions) --> Setup time: :star::star::star::star::nostar: <!-- size 7]Fast --> No downtime: :star::star::star::star::nostar: <!-- size 7]Almost no downtime --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]Different hero cards --> [/c]

  • Vic Granell10.0

    Great abstract game with different levels of difficulty. Super easy to teach and learn but with deep strategy. A modern alternative to checkers, love it!

  • Mohasz7.5

    I really do not understand why nobody really likes this in my family. I pledged the KS with high hopes, and I myself was impressed by the game when we tried it, but noone else seemed to have shared my sentiments. Sold it as it never got to the table. KS Edition + Golden Fleece

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do I always have to move before I build?

Yes — on your turn you must select a Worker, move it, then build with that same Worker; you lose if you cannot perform the required move then build (page 1). Some God Powers explicitly change the order or timing of move/build actions, so follow any God Power text that overrides the normal order (page 2).

If my Worker ends up on top of level 3 do I immediately win (even if it was forced there)?

You win only if your Worker moves up onto level 3 during your turn; a Worker that is forced onto level 3 does not trigger a win, and moving between third-level spaces also does not win (pages 1–2).

Can I build a dome on any level?

No — a dome may only be built on top of the third level unless a God or Hero Power says otherwise (page 6), although Atlas’s power specifically lets you build a dome at any level (page 2).

What happens if I can't move on my turn?

If you are unable to perform the required move then build on your turn, you lose the game (page 1).

Can I move into a space occupied by another Worker?

Normally you cannot move into an occupied space (a space containing a Worker or a dome) (page 1). Some God Powers (for example Apollo and Minotaur) specifically allow you to move into or force opponent Workers' spaces — follow the God Power text for those exceptions (page 2).

If I can move but cannot build because all neighboring spaces are occupied, do I lose?

Yes — you must complete both the move and the build on your turn; if you cannot build after moving (because all neighboring spaces are occupied or contain domes), you fail to perform the required actions and lose (page 1), remembering that an "occupied space" includes Workers and domes (page 6).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.