Middle-earth

1995 · Fighting

Middle-earth

Players take the roles of the Istari (wizards) and marshal allies, items, factions, and quests to oppose the Shadow in Middle-earth. Deckbuilding divides resources that support the Free Peoples from hazard cards aimed at stopping an opponent; players recruit allies like Riders or Great Eagles, equip items, and pursue quests ranging from prisoner rescues to reforging legendary weapons or destroying the One Ring. The opposing hazards bring powerful threats such as Nazgûl, dragons, Shelob, and Balrogs to challenge an adversary’s plans, turning each contest into a tug-of-war between advancing quests and foiling the opponent’s progress.

Players
1–5 best 1
Playing time
90 min
Age
12+
Complexity
3.7 / 5
7.5 on LudoyaFantasyCard GameVariable Player PowersDice RollingArea Movement

On Ludoya's tables

Full stats in Ludoya
165
Plays logged
13
Players
1h 46m
Average play
32
In collections

7.5/10

from 14 Ludoya reviews

By player count

  • 2 playersBest · 1 vote
  • Edhes9.6

    Paladin: Percival

    Played it 3 times

  • Jesse Murphy7.0

    A fantastic game that is true to the spirit of the books. METW does have a steep learning curve and involves lengthy games.

    No plays logged

  • Tenuki6.0

    St Q

    No plays logged

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.