Dr. Jekyll & Mr. Hyde

1997 · Bluffing

Dr. Jekyll & Mr. Hyde

Players take the roles of two opposing alters and steer them toward victory by manipulating a tiny deck of 28 cards divided into two identical suits (Sun and Moon). Each side controls one suit and plays only those cards, using trick-taking and cooperative forcing where opponents may be required to play on a player’s behalf due to the random deal. The goal is to collect souls and score temples of the player’s suit, with temples acting as multipliers. Rounds are quick and scoring can swing widely as pairs plan plays, force opponents, and manage the limited hand to maximize points.

Players
3–4 best 4
Playing time
60 min
Age
10+
Complexity
2.3 / 5
5.4 on LudoyaCard GameTrick-taking

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Full stats in Ludoya
7
Plays logged
12
Players
1h 31m
Average play
17
In collections

5.4/10

from 8 Ludoya reviews

  • Pep4.0

    I love card games but in this case I feel that the first tricks are blind ones and there isn't strategy defined. The four last tricks are the playable ones.

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Game facts (players, playing time, age, credits) from BoardGameGeek.