Movers & Shakers

2026 · Transportation

Movers & Shakers

Players act as railway magnates in late 19th-century Bengal, transporting goods, fulfilling contracts, and investing profits to build wealth. Play unfolds over two rounds, each with an action phase where players choose a card and trigger both the card’s effect and the effect of the slot where it is placed, and an administration phase that resolves shipping zones, modifies deals, and adjusts turn order. Trains—both a player’s and rivals’—move crates along routes between eastern cities, and strategic planning of card placement and timing determines which contracts and profits are secured. The player with the most wealth after two rounds wins.

Players
1–4 best 4
Playing time
60–120 min
Age
14+
Complexity
3.2 / 5
TrainsResource to MoveContractsMovement Points

On Ludoya's tables

Full stats in Ludoya
23
Plays logged
26
Players
1
In collections
4
On wishlists
1
Pre-ordered

Game facts (players, playing time, age, credits) from BoardGameGeek.