
2000 · Transportation
1825 Unit 2
A heavy economic railway game set in the English Midlands during the 19th-century railway boom. Players found and operate railway companies, buy and sell shares, lay track, and run trains to generate revenue and influence corporate control. The rules follow the 18xx family mechanics of stock-market shareholding, route-building, phased train development, and company presidency. It can be played standalone or combined with other regional units to expand the map and increase company interaction.
- Players
- 2–4 best 3
- Playing time
- 180 min
- Age
- 12+
- Complexity
- 3.5 / 5
About the game
- Design
- Publisher
Expansions
See them in Ludoya
1825 Extension Kit K1: Supplementary Tiles1999
1825 Extension Kit K2: Advanced Trains1999
1825 Extension Kit K5: Minor Companies for Unit 22001
1825 Extension Kit K3: Phase Four1999
1825 Extension Kit K6: Advanced Tiles2004
1825: Extension Kit G1 – Supplemental Money
1825 Development Kit D1: Additional Tiles2010Plays with
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 3
- Plays logged
- 4
- Players
- 2
- In collections
- 1
- On wishlists
8.0/10
from 1 Ludoya review
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.














