Pirateer

1978 · Nautical

Pirateer

Sink an opponent’s fleet or capture the treasure and return it to port. Players command three ships, moving them according to two six-sided dice while navigating obstacles, trade winds, and currents. Victory comes from bringing the treasure to the home port or capturing all three opposing ships. Nine additional scenarios are included, including a variant for up to eight players with two sets.

Players
2–4 best 4
Playing time
15 min
Age
8+
Complexity
1.5 / 5
2.7 on LudoyaPiratesRoll / Spin and MovePick-up and Deliver

On Ludoya's tables

Full stats in Ludoya
4
Plays logged
6
Players
2
In collections

2.7/10

from 2 Ludoya reviews

  • Evan0.9

    One of the better roll and move games I guess but it's still a roll and move game. :star: Art and components :nostar: Innovative mechanics :nostar: Handles 5 or more players :nostar: Good with different player counts :star: Low time between turns :nostar: Comfortable complexity :nostar: Re-playability :nostar::nostar::nostar: Enjoyment

  • Pahn4.6

    Quick and easy, though we made a house rule letting people get their first ship out of port more easily. I've had games end with people stuck with all their ships in port. Not a gamer's game, but more like an activity that can pass the time between games or while waiting for others to show up.

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Game facts (players, playing time, age, credits) from BoardGameGeek.