Pocket Invaders

2016 · Dice

Pocket Invaders

Two ancient civilizations wage an endless space conflict, exchanging fleets and tactics to determine the fate of their worlds. Players command small squads of ships on a compact board, moving units with distinct maneuver patterns and deploying reinforcements through a luck-driven draw. Gameplay emphasizes positional thinking similar to shogi-style movement, while random unit introduction adds variability to plans. Rounds combine movement, captures and reinforcement placement until one side achieves its objective or the opponent can no longer resist. Components and art evoke a retro sci-fi arcade feel.

Players
2–4 best 2
Playing time
10–20 min
Age
8+
Complexity
2.1 / 5
6.6 on Ludoyafrom $6.88Abstract StrategyRoll / Spin and MoveGrid Movement

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On Ludoya's tables

Full stats in Ludoya
36
Plays logged
29
Players
15m 40s
Average play
32
In collections
1
On wishlists

6.6/10

from 11 Ludoya reviews

  • MarcV7.0

    Very good 10minutes play game. It feels like a chess, and is a good introduction to chess for kids. Only rate to 7 because the manual don't fit the box and the dice quality isn't good enough for the game price.

  • Mario López Menés5.9

    Simple chess/checkers kind of game with some randomness involved. PROS - The theme is nice and, while generic, maks it easier for the game to be played more often. - The gameplay is solid without being mathematical, as happens with chess. - There are many variants to explore. CONS - The production quality could be better.

  • Ione Morera8.0

    Crowfunding

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Game facts (players, playing time, age, credits) from BoardGameGeek.