
2023 · Fighting
Thunder Road: Vendetta
Players control rival road crews racing along a hazardous highway while exchanging fire and trying to disable opponents’ vehicles. On a turn, players roll dice to drive, attack, repair, boost with nitro, or deploy an attack copter, and assign dice to a command board to execute these actions. The board includes randomized hazard tokens—wrecks, oil slicks, and similar obstacles—that alter movement and positioning, while damage is tracked with tokens that produce varied, sometimes chaotic effects.
- Players
- 2–4 best 4
- Playing time
- 45–75 min
- Age
- 10+
- Complexity
- 1.9 / 5
About the game
- Publishers
Expansions
See them in Ludoya
Thunder Road: Vendetta – Carnival of Chaos2024
Thunder Road: Vendetta – Choppe Shoppe2023
Thunder Road: Vendetta – Big Rig and the Final Five2023
Thunder Road: Vendetta – Carnage at Devil's Run2023
Thunder Road: Vendetta – Extra Ammo Mini-Expansion Pack2022
Thunder Road: Vendetta – Turbo Tina's Swag Pack2024
Thunder Road: Vendetta – Choppe Shoppe: Spotter's Tower Promo Card2024
Thunder Road: Vendetta – Choppe Shoppe: Full-Froth Injector2025
Thunder Road: Vendetta – Interstate of DecayPlays with
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 395
- Plays logged
- 622
- Players
- 1h 13m
- Average play
- 115
- In collections
- 47
- On wishlists
- 2
- Pre-ordered
7.7/10
from 52 Ludoya reviews
Никита Исаев7.5 Веселье 4/5 · Взаимодействие 5/5 · Привлекательность 4/5 · Оригинальность 3/5 · Реиграбельность 3/5 · Доступность 5/5
First impressions · 1 play
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Can I coast if I still have a car I haven’t moved this round?
No. You can assign a die to coast only when you have no operable cars left to move; a car can coast at most twice per round. (Rulebook, p. 8)
Do I have to use all my movement, and can I move sideways or backward?
You must use all your moves unless an effect makes you lose them, and cars normally move only into one of the three spaces in their front arc. Entering mud costs 2 moves, though you may enter it with only 1 move left. (Rulebook, pp. 7, 9)
Can I pass through another car without slamming it?
Normally, no: entering another road vehicle’s space ends your remaining movement and triggers a slam. Drift lets you pass through the first such space this turn, but ending in a vehicle’s space still causes a slam. (Rulebook, pp. 8–9)
Can my car pass over a chopper, or does that eliminate it?
You may pass through a chopper’s space, but a car that ends its turn there is eliminated—even if the chopper is yours. Check this at the end of the turn, including if the car landed there because of a slam or damage. (Rulebook, pp. 6–7, 11)
Can we shoot during the first round, and can I shoot a chopper?
No shooting happens in the first round; guns come online in the second. You can’t shoot choppers, but you can target road vehicles—including your own cars and wrecks—in the shooter’s front arc. (Rulebook, p. 10)
Does one damage take my car out of action?
No. A car with one damage remains operable; after it receives and resolves a second damage token, it becomes inoperable and can’t move or shoot. Repair removes one damage token, making an inoperable car operable again. (Rulebook, pp. 6, 8, 12)
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Play Thunder Road: Vendetta with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
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- Settle rules questionsAsk anything about the rules and get an answer from the rulebook, with the page to check it on.Ask the rules assistant
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.






















