Thunder Road: Vendetta

2023 · Fighting

Thunder Road: Vendetta

Players control rival road crews racing along a hazardous highway while exchanging fire and trying to disable opponents’ vehicles. On a turn, players roll dice to drive, attack, repair, boost with nitro, or deploy an attack copter, and assign dice to a command board to execute these actions. The board includes randomized hazard tokens—wrecks, oil slicks, and similar obstacles—that alter movement and positioning, while damage is tracked with tokens that produce varied, sometimes chaotic effects.

Players
2–4 best 4
Playing time
45–75 min
Age
10+
Complexity
1.9 / 5
7.7 on Ludoyafrom $55.20MiniaturesDiceDice RollingHexagon GridTake That

On Ludoya's tables

Full stats in Ludoya
395
Plays logged
622
Players
1h 13m
Average play
115
In collections
47
On wishlists
2
Pre-ordered

7.7/10

from 52 Ludoya reviews

  • Никита Исаев7.5

    Веселье 4/5 · Взаимодействие 5/5 · Привлекательность 4/5 · Оригинальность 3/5 · Реиграбельность 3/5 · Доступность 5/5

    First impressions · 1 play

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I coast if I still have a car I haven’t moved this round?

No. You can assign a die to coast only when you have no operable cars left to move; a car can coast at most twice per round. (Rulebook, p. 8)

Do I have to use all my movement, and can I move sideways or backward?

You must use all your moves unless an effect makes you lose them, and cars normally move only into one of the three spaces in their front arc. Entering mud costs 2 moves, though you may enter it with only 1 move left. (Rulebook, pp. 7, 9)

Can I pass through another car without slamming it?

Normally, no: entering another road vehicle’s space ends your remaining movement and triggers a slam. Drift lets you pass through the first such space this turn, but ending in a vehicle’s space still causes a slam. (Rulebook, pp. 8–9)

Can my car pass over a chopper, or does that eliminate it?

You may pass through a chopper’s space, but a car that ends its turn there is eliminated—even if the chopper is yours. Check this at the end of the turn, including if the car landed there because of a slam or damage. (Rulebook, pp. 6–7, 11)

Can we shoot during the first round, and can I shoot a chopper?

No shooting happens in the first round; guns come online in the second. You can’t shoot choppers, but you can target road vehicles—including your own cars and wrecks—in the shooter’s front arc. (Rulebook, p. 10)

Does one damage take my car out of action?

No. A car with one damage remains operable; after it receives and resolves a second damage token, it becomes inoperable and can’t move or shoot. Repair removes one damage token, making an inoperable car operable again. (Rulebook, pp. 6, 8, 12)

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Game facts (players, playing time, age, credits) from BoardGameGeek.