Raccoon Tycoon

2018 · Economic

Raccoon Tycoon

Compete as rival industrialists in a growing Gilded Age land, producing and trading commodities like wheat, wood, iron, coal, manufactured goods and luxuries. Players manage production, manipulate an evolving market to sell at profitable prices, and invest earnings to buy towns, buildings and railroads. Auctions adjudicate rail purchases while buildings provide special abilities and production bonuses. Victory is determined by wealth and control of the most valuable towns and rail lines; players balance market timing, investment and auction strategy to become the dominant tycoon in Astoria.

Players
2–5 best 4
Playing time
60–90 min
Age
8+
Complexity
2.2 / 5
6.5 on Ludoyafrom $32.99AnimalsCommodity SpeculationAuction / BiddingSet Collection

On Ludoya's tables

Full stats in Ludoya
134
Plays logged
198
Players
1h 20m
Average play
52
In collections
10
On wishlists

6.5/10

from 18 Ludoya reviews

  • Fun10.0
  • Interaction8.0
  • Replayability8.0
  • Uniqueness8.0
  • Looks10.0
  • Accessibility6.0
  • Garfield9.0

    #49 Nice auction/bidding game. [c] Theme: ★☆☆☆☆ <!-- size 7]Too abstract --> Gameplay: ★★★☆☆ <!-- size 7]Ok --> Interaction: ★★★☆☆ <!-- size 7]Bidding for the same stuff --> Artwork: ★★★☆☆ <!-- size 7]Nice illustrations --> Luck: ★★★☆☆ <!-- size 7]Good amount of it --> Strategy: ★★★☆☆ <!-- size 7]Obvious ones --> Components: ★★★★☆ <!-- size 7]Very nice (Kickstarter version) --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Good --> Rules quality: <!-- size 7]not read --> Setup time: ★★★☆☆ <!-- size 7]Normal --> No downtime: ★★★★☆ <!-- size 7]Very fast --> Replay value: ★★☆☆☆ <!-- size 7]Not much I can think of --> [/c]

  • Martin Peral6.8

    Me encanta el universo y la estética del juego. No obstante, siento que hay situaciones que son anticlimáticas en el juego. Cómo la consecución de acciones de un mismo jugador tras perder constantemente las subastas o cómo la existencia de losetas de edificio que son especialmente fuertes en algunos tramos de la partida y que pueden dar ventajas injustas. Al final, lo pongo tan "alto" porque le gusta a mi madre y me cuesta no sentir cariño por él.

  • Evan3.5

    In this game you buy and sell goods, auction off railroad cards that give increasing points the more copies of the same card you win, spend goods to build buildings that improve your engine or build town cards that get you points. A big part of this game is preparedness and timing. Preparedness in terms of having enough of the right goods at the right time to get the best benefit from the market when a goods price is risen by the secondary effect of someone playing a gather goods card, or timing in terms of starting an auction for a card when other players are at a low point in their money in hand. It's a competent design with nice components that I found mildly frustrating to play. The aggressive bidding of people for a card they know you need and what feels a little like constantly chasing your tail in terms of the various market prices of the goods didn't create a very pleasant experience for me. It's hard to put my finger on why honestly because I think everything in the game is cohesive and nicely done. Just not to my taste. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

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Game facts (players, playing time, age, credits) from BoardGameGeek.