Realm of Wonder

2014 · Fantasy

Realm of Wonder

Players take on the roles of fantasy characters—from yetis to rockmen—journeying across a board of three continents that can be spun and shifted during play. Each round begins with a bid to determine turn order for a magic phase and movement. In the magic phase characters cast offensive and defensive spells or augment their abilities; movement follows on a modular board where inner continents slide via magic stones to open or block routes. Players fight opposing figures and monsters, seek treasures and resources, and pursue a scenario objective before returning to the central king’s castle. The game blends area control, dice-based combat and bluffing, supports 2–6 players, and offers an optional low-randomness rule set.

Players
2–6 best 4
Playing time
45 min
Age
10+
Complexity
2.2 / 5
FightingDiceAuction / BiddingArea MovementTake That

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Full stats in Ludoya
2
Plays logged
9
Players
1h 54m
Average play
5
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Game facts (players, playing time, age, credits) from BoardGameGeek.