
2011 · Fantasy
Saboteur Gold
Players take hidden roles as gold-seeking miners or saboteurs who try to stop them; some editions add extra role types and team divisions. On a turn, a player either plays a tunnel card to extend paths from the start toward secret goal cards or plays an action card to help or hinder other players' progress. Rounds end when the gold is revealed under a goal or the draw pile runs out; successful digging yields shared gold to the discovering team or players, while failure benefits the saboteurs. The compilation adds new role and action cards plus tunnels with doors, ladders and bridges, and supports additional team and role interactions across three rounds.
- Players
- 2–12 best 7
- Playing time
- 30 min
- Age
- 8+
- Complexity
- 1.5 / 5
About the game
- Design
Expansions
See them in LudoyaPlays with
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 102
- Plays logged
- 163
- Players
- 51m 15s
- Average play
- 99
- In collections
- 1
- On wishlists
6.6/10
from 26 Ludoya reviews
- Base -
First impressions · 1 play
Bluffing semi-cooperative game cool for large groups. It's a classic.
No plays logged
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Do all the paths on a card have to line up, and does every new tunnel have to connect back to the start?
Yes. Every path on the new card must match the adjacent cards, and the new card must have an uninterrupted connection to the start; you can’t place cards at right angles to one another (p. 1).
Do I have to play a card on my turn, or can I pass?
You must play exactly one card: a path card, an action card, or pass by discarding one card face down. Then draw one card if the draw deck isn’t empty; don’t reshuffle the discard pile (pp. 1–2).
If someone blocks me, can I still lay a path card?
No. If you have a sabotage card in front of you at the start of your turn, you can’t play a path card; you can play an action card or pass instead (p. 2).
Can a repair card with two symbols remove two blockades?
No. It removes just one matching sabotage card, even if it has two symbols. The blockade must already be face up when you play the repair card (p. 2).
Can I use a rockfall to remove the start or a goal card?
No. A rockfall removes one path card from the tunnel network, but it can’t remove the start card or any goal card (p. 2).
What happens when we reach a goal card, and does the player who gets there take all the gold?
Reveal the goal card only when the played path reaches it with an uninterrupted connection from the start. If it shows gold, the Gold Miners win; the player who reached it chooses one gold card first, then the others choose in counterclockwise order—Saboteurs get none (p. 2).
Free, on web, Android and iOS
Play Saboteur Gold with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.































