
2021 · Fantasy
Shamans
Players take hidden roles as spiritualists working to restore balance while opposing Shadows. Each turn, players play cards to stabilise the spirit world, perform Rituals, or acquire Artefacts, using an original card-playing mechanic to drive actions and outcomes. Social deduction and competitive play shape the experience: players read others’ intentions, form temporary alliances or betrayals, and try to align with the winning side before the final confrontation. Victory goes to the player or faction that best navigates hidden loyalties and advances their objectives through careful timing and card use.
- Players
- 3–5 best 4
- Playing time
- 30–60 min
- Age
- 10+
- Complexity
- 2 / 5
About the game
- Design
- Art
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 87
- Plays logged
- 137
- Players
- 48m 38s
- Average play
- 58
- In collections
- 5
- On wishlists
7.2/10
from 18 Ludoya reviews
Garfield6.0 It's a beautiful looking game, but it felt a little bit flat. It feels like the game plays you. I always played the 'good' side and it wasn't that interesting. Give another try. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]No --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Not much you can do --> Interaction: :star::star::star::nostar::nostar: <!-- size 7]Talking --> Artwork: :star::star::star::star::star: <!-- size 7]Very nice --> Luck: :star::star::star::nostar::nostar: <!-- size 7]Random cards --> Strategy: :star::nostar::nostar::nostar::nostar: <!-- size 7]Almost none --> Components: :star::star::star::star::nostar: <!-- size 7]Good --> Play duration: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok (20min) --> Rules quality: <!-- size 7]not read --> Setup time: :star::star::star::star::nostar: <!-- size 7]Very fast --> No downtime: :star::nostar::nostar::nostar::nostar: <!-- size 7]Almost no downtime --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]2 roles --> [/c]
Kush6.8 Tier 2- Love it! Maybe not a "forever" game, but will last for a long time (10+ plays) This game is so unique! A great example of where the sum is greater than its parts. The designer skillfully combines 2 very different mechanisms which bring with them a lot of pre-conceived notions in a totally unexpected and "new" way —hidden roles (i would not go as far as calling it social deduction) + trick tacking. The gameplay is structured very smartly that allows for different strategies and allows each game to have its own meta depending on the players. While the rules are not complex, it is one of those games where playing a round or two will make the game flow easier to understand. Best part (for me)— this is not a co-op or a team game as i suspected ( i was thinking of social deduction games and trick-taking games like CREW). There is a lot of fun packed in a small box here— irrespective of whether you like trick-taking and/ or hidden role games ( I personally, don't care much for either but enjoyed this a lot!).
Oscaarz8.0 Super plaisant, facile a jouer, simplement efficace pour tous; Un jeu de levés assez peu restrictif, ouvert pour tous. Un systeme d'identité caché simple. Il manque un personnage "neutre" et quelques jetons pour mieux balancer le jeu. J'ai bien hate de voir s'il aura une extention pour le jeu
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.























