
2017 · Dice
Rajas of the Ganges
Players act as 16th-century Indian nobles developing their estates into prosperous provinces for the empire. They roll and assign dice as workers to take actions on a shared board, building market tiles and monuments, expanding estates, and managing resources. A parallel karma track affects scoring and grants immediate and endgame benefits, so players balance short-term wealth against long-term reputation. Play focuses on dice management, worker placement, and timing to optimize income, expansion, and fame.
- Players
- 2–4 best 4
- Playing time
- 45–75 min
- Age
- 12+
- Complexity
- 2.9 / 5
About the game
- Design
- Publisher
Expansions
See them in Ludoya
Rajas of the Ganges: Goodie Box 12019
Rajas of the Ganges: Goodie Box 22020
Rajas of the Ganges: Mango Village2017
Rajas of the Ganges: Snake Expansion2018
Rajas of the Ganges: Tiger Expansion2018
Deutscher Spielepreis 2018 Goodie Box2018
Brettspiel Adventskalender 20172017
Brettspiel Adventskalender 20182018
Rajas of the Ganges: Blessings of Kedarnath2019Photos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 774
- Plays logged
- 637
- Players
- 1h 5m
- Average play
- 181
- In collections
- 30
- On wishlists
- 1
- Pre-ordered
7.5/10
from 117 Ludoya reviews
Garfield2.0 It's all about getting the good buildings. The better buildings requiring higher dice. So if you are constantly rolling low you can't afford the good buildings. But you need the good ones to make more profit from selling goods and for the glory points. And there is way overpowered action that was chosen as first everytime in our game -> the one you could do with a 2, getting the bonus tile and 2 dice of your choice. [c] Theme: ★☆☆☆☆ <!-- size 7]Very abstract --> Gameplay: ★★☆☆☆ <!-- size 7]Placing dice all over the place --> Interaction: ★☆☆☆☆ <!-- size 7]Almost none --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★★★★ <!-- size 7]Dice rolling --> Strategy: ★★☆☆☆ <!-- size 7]There is only one strategy --> Components: ★★★★☆ <!-- size 7]Nice --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (25min) --> Rules quality: <!-- size 7]not read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★☆☆☆☆ <!-- size 7]Nothing changes --> [/c]
No plays logged
Mestremuten7.0 Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1
Played it 3 times
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Do I have to pay money to place a worker, or can I use dice instead?
You pay the cost shown on the action space — some spaces are paid with money, others with dice; where a space allows dice you may spend the required dice instead of money, and dice use is limited each round. (page 3)
Can I place any die value on an action, and how does flipping a die with Karma work?
You must use a die showing the value required by the action or space; Karma lets you spend to flip one of your dice to its opposite face (changing its value) as a paid effect. (pages 3, 8)
When I acquire a province tile, do roads have to match or connect to my existing provinces?
Province tiles must be placed following the road-connection placement rules so they connect legally to your network and follow placement restrictions; some province backs also give special yields when placed. (page 4)
How does the river/boat action work — how many spaces can I move per die and can I take palace actions after moving?
You may spend 1–3 dice to move your boat up to that many spaces (maximum three), collect the income on the space you land on, and optionally take palace actions if the river space permits. (page 7)
What's the difference between assorted markets and single-good markets, and do upgrades change market costs or scoring?
Assorted markets accept any goods and score differently than single-good markets which reward specific goods; upgrades can be acquired and applied to alter market payouts and sometimes reduce the die costs for market actions. (page 5)
When does the game end and how are fame and money compared at the end?
The end-game is triggered by the final-turn condition (a track reaching its end); final scoring compares each player’s fame and money markers on the two tracks and applies the final-turn scoring rules to determine winners. (page 9)
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Play Rajas of the Ganges with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.




















