Rajas of the Ganges

2017 · Dice

Rajas of the Ganges

Players act as 16th-century Indian nobles developing their estates into prosperous provinces for the empire. They roll and assign dice as workers to take actions on a shared board, building market tiles and monuments, expanding estates, and managing resources. A parallel karma track affects scoring and grants immediate and endgame benefits, so players balance short-term wealth against long-term reputation. Play focuses on dice management, worker placement, and timing to optimize income, expansion, and fame.

Players
2–4 best 4
Playing time
45–75 min
Age
12+
Complexity
2.9 / 5
7.5 on Ludoyafrom $39.99EconomicRenaissanceTrack MovementDice RollingWorker Placement

On Ludoya's tables

Full stats in Ludoya
774
Plays logged
637
Players
1h 5m
Average play
181
In collections
30
On wishlists
1
Pre-ordered

7.5/10

from 117 Ludoya reviews

  • Garfield2.0

    It's all about getting the good buildings. The better buildings requiring higher dice. So if you are constantly rolling low you can't afford the good buildings. But you need the good ones to make more profit from selling goods and for the glory points. And there is way overpowered action that was chosen as first everytime in our game -> the one you could do with a 2, getting the bonus tile and 2 dice of your choice. [c] Theme: ★☆☆☆☆ <!-- size 7]Very abstract --> Gameplay: ★★☆☆☆ <!-- size 7]Placing dice all over the place --> Interaction: ★☆☆☆☆ <!-- size 7]Almost none --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★★★★ <!-- size 7]Dice rolling --> Strategy: ★★☆☆☆ <!-- size 7]There is only one strategy --> Components: ★★★★☆ <!-- size 7]Nice --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (25min) --> Rules quality: <!-- size 7]not read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★☆☆☆☆ <!-- size 7]Nothing changes --> [/c]

    No plays logged

  • Mestremuten7.0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

    Played it 3 times

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do I have to pay money to place a worker, or can I use dice instead?

You pay the cost shown on the action space — some spaces are paid with money, others with dice; where a space allows dice you may spend the required dice instead of money, and dice use is limited each round. (page 3)

Can I place any die value on an action, and how does flipping a die with Karma work?

You must use a die showing the value required by the action or space; Karma lets you spend to flip one of your dice to its opposite face (changing its value) as a paid effect. (pages 3, 8)

When I acquire a province tile, do roads have to match or connect to my existing provinces?

Province tiles must be placed following the road-connection placement rules so they connect legally to your network and follow placement restrictions; some province backs also give special yields when placed. (page 4)

How does the river/boat action work — how many spaces can I move per die and can I take palace actions after moving?

You may spend 1–3 dice to move your boat up to that many spaces (maximum three), collect the income on the space you land on, and optionally take palace actions if the river space permits. (page 7)

What's the difference between assorted markets and single-good markets, and do upgrades change market costs or scoring?

Assorted markets accept any goods and score differently than single-good markets which reward specific goods; upgrades can be acquired and applied to alter market payouts and sometimes reduce the die costs for market actions. (page 5)

When does the game end and how are fame and money compared at the end?

The end-game is triggered by the final-turn condition (a track reaching its end); final scoring compares each player’s fame and money markers on the two tracks and applies the final-turn scoring rules to determine winners. (page 9)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.