
1991 · Economic
Silverton
Players build a network of railroads across 19th-century mining country while claiming and operating mines and mills. On each turn players deploy surveyors to lay track and prospectors to stake claims, resolve placement disputes, pay for construction and collect revenue from passenger and freight deliveries. Commodity prices fluctuate by dice each round, and players buy, sell and time shipments of gold, silver and other resources to influence the market and earn income. The game ends when a scenario victory condition is met; scoring revolves around cash, delivered freight, and value from owned claims.
- Players
- 1–6 best 4
- Playing time
- 180 min
- Age
- 12+
- Complexity
- 3.2 / 5
TransportationAmerican WestDice RollingWorker PlacementNetwork and Route Building
About the game
- Art
Expansions
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 1
- In collections
- 3
- On wishlists
Free, on web, Android and iOS
Play Silverton with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
