Silverton

1991 · Economic

Silverton

Players build a network of railroads across 19th-century mining country while claiming and operating mines and mills. On each turn players deploy surveyors to lay track and prospectors to stake claims, resolve placement disputes, pay for construction and collect revenue from passenger and freight deliveries. Commodity prices fluctuate by dice each round, and players buy, sell and time shipments of gold, silver and other resources to influence the market and earn income. The game ends when a scenario victory condition is met; scoring revolves around cash, delivered freight, and value from owned claims.

Players
1–6 best 4
Playing time
180 min
Age
12+
Complexity
3.2 / 5
TransportationAmerican WestDice RollingWorker PlacementNetwork and Route Building

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Game facts (players, playing time, age, credits) from BoardGameGeek.