Spy Alley

1992 · Bluffing

Spy Alley

Each player takes a secret national identity and aims to collect four specific items for that nationality: a codebook, disguise, key, and password. Players move around the board acquiring items, bluffing by buying items belonging to other nationalities to hide their true identity. An opponent can attempt to guess another player's nationality; a correct guess eliminates the revealed player, while an incorrect guess eliminates the accuser. The game combines set collection, deduction, and bluffing as players race to land on the embassy square with their full set of items.

Players
2–6 best 6
Playing time
45 min
Age
8+
Complexity
1.5 / 5
4.6 on LudoyaSpies / Secret AgentsRoll / Spin and MoveSet CollectionDeduction

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Full stats in Ludoya
6
Plays logged
5
Players
20m
Average play
7
In collections

4.6/10

from 1 Ludoya review

  • Tom4.6

    It would be easy to classify this as a "roll-and-move" game, but there is a good amount of deduction here.

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Game facts (players, playing time, age, credits) from BoardGameGeek.