
2013 · Deduction
Tajemnicze Domostwo
Players cooperate as a team of psychics investigating an old manor while one player acts as the resident ghost. Each night the ghost gives visual clues—images and signs—intended to point to the true culprit from the manor’s past. Players discuss and interpret the clues, narrow down suspects, and attempt to identify who was wrongfully killed before the seven-day cycle ends. The game emphasizes deduction, communication, and reading ambiguous imagery as the group jointly reconstructs the original crime to bring the ghost peace.
- Players
- 2–7 best 4
- Playing time
- 30–60 min
- Age
- 8+
- Complexity
- 1.8 / 5
About the game
- Publisher
Expansions
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 93
- Plays logged
- 77
- Players
- 35m 15s
- Average play
- 21
- In collections
- 3
- On wishlists
8.1/10
from 14 Ludoya reviews
Evan8.5 This is a really fantastic co-op game. One player is the ghost, and the other players are the investigators. The game lays out an array of items, locations and people. Then some of those are selected secretly, so that each player has one correct item, location and then person they have to guess out of the array of cards. The ghost then tries to hint players into discovering their cards through playing "dream cards" that are abstract creepy pictures. The Ghost can't talk or hint in any way outside of assigning cards to players each round. The players have 7 rounds to guess. Both games we played, we lost, mid game because we ran out of rounds with which to guess the remaining cards. I think some of this was my fault as the ghost, because often times I would have a lot of trouble matching what was in my hand to what I needed the players to guess. The ghost player also has a lot to consider. Perhaps I see something in one of the pictures I think matches the item I want the player to guess. I need to make sure the dream doesn't have something in it that also matches to a different item more obviously AND I need to make sure I save cards in my hand that will point towards future things I need them to guess. Construct a city and try to own the most valuable properties while also having the most cubes in each row of the city grid. Very harsh, game routinely helps the player in the lead, which normally I hate in a game, but for some reason it works here to the game's advantage, as players scramble to stay out of last place. A lot of city builder games try to do what this game does, and don't do it even half as well. One of the amazing things about this game is that the player who winds up with the Mayoral role, has to hand out special and powerful effect cards to the other players. The game does flow a lot better with a simple spreadsheet showing what the current values of each row are, so that you can quickly at a glance discern which spot on the grid is most and least valuable, as this is frequently used by the game's effects to either help or punish a player. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★★ Raw enjoyment
Alberto8.5 Got it from Portal by mistake! Contacted them ASAP, they told me that everything was a mistake and because the inconveniences that my order had (almost 3 months to arrive and a human error) they let me keep the copy as a gift! THANKS!
Jorge S8.0 Muy buen juego. Una apuesta casi segura con cualquier grupo.
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.































