Tesla vs. Edison: War of Currents

2015 · Card Game

Tesla vs. Edison: War of Currents

Build electrical routes, develop new technologies, place workers, and compete for projects in the industrial United States of the 1880s. Allocate inventors to research, patenting, finance, and public relations while choosing between AC and DC technology. Bid on residential, exhibition, and power-generation projects, manage limited funds, and issue company shares as needed. The winner is the company with the most valuable stock at the end of the game.

Players
2–5 best 4
Playing time
90 min
Age
14+
Complexity
3.2 / 5
6.5 on LudoyaIndustry / ManufacturingBluffingCommodity SpeculationNetwork and Route BuildingAction Points

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Full stats in Ludoya
24
Plays logged
27
Players
1h 19m
Average play
15
In collections
1
On wishlists

6.5/10

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Game facts (players, playing time, age, credits) from BoardGameGeek.