
2015 · Card Game
Tesla vs. Edison: War of Currents
Build electrical routes, develop new technologies, place workers, and compete for projects in the industrial United States of the 1880s. Allocate inventors to research, patenting, finance, and public relations while choosing between AC and DC technology. Bid on residential, exhibition, and power-generation projects, manage limited funds, and issue company shares as needed. The winner is the company with the most valuable stock at the end of the game.
- Players
- 2–5 best 4
- Playing time
- 90 min
- Age
- 14+
- Complexity
- 3.2 / 5
6.5 on LudoyaIndustry / ManufacturingBluffingCommodity SpeculationNetwork and Route BuildingAction Points
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 24
- Plays logged
- 27
- Players
- 1h 19m
- Average play
- 15
- In collections
- 1
- On wishlists
6.5/10
from 2 Ludoya reviews
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Game facts (players, playing time, age, credits) from BoardGameGeek.














