
2018 · Economic
Teotihuacan: City of Gods
Players control worker dice that grow in strength as they act, moving a single die around a modular city board and taking the action on one of two spaces on each tile. On turns, players choose between performing an action and upgrading that worker or taking a immediate bonus without an upgrade, while managing resources and the need to feed their workforce. Actions support developing technologies, constructing housing, advancing on three major temples, and contributing to the central stepped pyramid across three successive eras. Victory is decided by accumulated fame after periodic scoring.
- Players
- 1–4 best 4
- Playing time
- 90–120 min
- Age
- 14+
- Complexity
- 3.8 / 5
About the game
- Design
- Publisher
Expansions
See them in Ludoya
Teotihuacan: Late Preclassic Period2019
Teotihuacan: Shadow of Xitle2020
Teotihuacan: Expansion Period2021
Teotihuacan: Dice Settlers Promo2018
Teotihuacan: City of Gods – Pyramid Tile Promo, Red Temple2019
Teotihuacan: City of Gods – Promo Bundle2020
Teotihuacan: City of Gods – 5th Player Expansion2020
Teotihuacan: City of Gods – Decoration Tiles2019
Teotihuacan: Brettspiel Adventskalender 2018 Promo2018
Loot Box #12022
Teotihuacan: City of Gods – Man vs Meeple Promo2019
Brettspiel Adventskalender 20182018
Teotihuacan: Expert Challenges – Book 12021
Teotihuacan: Expert Challenges – Book 22021
Teotihuacan: Expert Challenges – Book 32022
Teotihuacan: New Priests2024
Teotihuacan: City of Gods – 5th Player Expansion2024Photos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 722
- Plays logged
- 615
- Players
- 1h 55m
- Average play
- 193
- In collections
- 34
- On wishlists
- 1
- Pre-ordered
7.5/10
from 119 Ludoya reviews
Mestremuten9.0 Rating: 5/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1
Played it 8 times
Garfield8.0 #50 [c] Theme: ★★★★☆ <!-- size 7]The pyramide is great --> Gameplay: ★★★★★ <!-- size 7]Lots of meaningful decisions --> Interaction: ★★★☆☆ <!-- size 7]Where are the other dice placed --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★☆☆☆ <!-- size 7]Pyramid tiles available at your turn --> Strategy: ★★★★☆ <!-- size 7]Different strategies possible --> Components: ★★★★☆ <!-- size 7]Pyramide tiles are great --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]not read --> Setup time: ★★☆☆☆ <!-- size 7]A lot to setup --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★★★★ <!-- size 7]Modular board, different strategies --> [/c]
No plays logged
SrCornelius8.0 Local-(355)
No plays logged
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
When I take a Main action, how do I count workers and how much cocoa do I have to pay? Do locked workers or the worker I just moved count?
To determine the cocoa cost you first count the number of different coloured unlocked workers already on the board (ignore the arriving worker and any locked worship-space workers) and pay that much cocoa (p.7). For resolving the Main action effects you then count your own unlocked workers on that board including the worker you just placed, but never more than 3 for effect purposes (p.7).
When I take Collect Cocoa, which workers are counted — does the arriving worker or locked workers count?
For Collect Cocoa you count the number of different coloured unlocked workers already present on the Action Board (do not count the arriving worker or any locked worship-space worker) and gain that amount plus 1 cocoa; then place your moved worker in the general area (p.6).
What exactly happens when a worker reaches power 6 (Ascension)? Do I trigger an Eclipse immediately?
Ascension triggers immediately when a worker is powered to 6: advance on the Avenue of the Dead, move that die to the Palace general area and reset it to power 1, choose one Ascension reward, and then advance the light disc on the Calendar track (which may trigger an Eclipse) — resolve each ascension fully and only trigger the Eclipse after the turn if applicable (p.9).
How do Pyramid and Decoration placement restrictions work and when does the Pyramid being finished end the game?
Decoration tiles must be placed on permitted spaces only when the required underlying pyramid layers and prerequisite Decorations are present, and you score for matching icons when covering tiles (p.8). Placing the top (fourth-level) Pyramid tile requires the full third level beneath it, scores the listed VPs, and immediately moves the white Calendar disc to the black disc position, triggering the final Eclipse and ending the game (p.8).
When I take a Worship action, can I unlock another player's worker and do both the worship ability and claim the Discovery tile? Do I have to pay anything?
If another player's worker occupies the Worship space you pay 1 cocoa to unlock that worker (move it to the general area) before placing yours; you may not unlock your own workers this way (p.6). You then choose to either activate the Worship ability or claim the Discovery tile, or pay an additional 1 cocoa to do both (all cocoa costs must be paid before resolving any benefits) and if you claim a tile you pay its printed cost (p.6).
Official score sheet
Teotihuacan: City of Gods score sheet
Every scoring category, from the Ludoya kit. On your phone the totals add up by themselves.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
















