Timbuktu

1993 · Economic

Timbuktu

Players take on the role of caravan leaders transporting camels loaded with goods from a starting point toward a final oasis. The game cycles between daytime movement, when players reposition camels and share partial clues, and night, when thieves attack any caravan settled at an oasis and steal goods. Each player holds a unique clue set and only learns a subset of the total information; players infer missing clues from others’ actions to predict thefts and rearrange camels to protect valuable cargo. The winner is the trader whose remaining goods have the highest value upon arrival at the final oasis.

Players
3–5 best 5
Playing time
60 min
Age
10+
Complexity
2.8 / 5
6.4 on LudoyaDeductionHand ManagementSimultaneous Action SelectionMemory

About the game

Design
Publisher

On Ludoya's tables

Full stats in Ludoya
28
Plays logged
22
Players
1h 30m
Average play
13
In collections
1
On wishlists

6.4/10

from 10 Ludoya reviews

  • Mestremuten4.0

    Rating: 2/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

    First impressions · 1 play

  • Mitchell C6.0

    A deduction game that was more enjoyable than I expected!

    First impressions · 1 play

  • Àlex Resta6.8

    Maybe a bit too long. 5 players is a downside for sure.

    No plays logged

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.