Town Center

2012 · City Building

Town Center

Select city blocks to construct a town center, but available modules may not be enough to meet every plan. Over ten rounds, players gain two different-colored cubes through a non-random selection system and add them to personal city boards. Flats, shops, offices, generators, lifts, car parks, and civic buildings can be arranged and stacked into towers, with adjacent and vertically connected modules generating influence. Buildings may evolve into larger structures, while electricity must supply flats, shops, and lifts. Shops and car parks provide income when powered, and taller, larger cities score more points.

Players
2–4 best 3
Playing time
30 min
Age
12+
Complexity
2.9 / 5
EconomicAbstract StrategyArea Majority / Influence

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Full stats in Ludoya
2
Plays logged
5
Players
45m
Average play

Game facts (players, playing time, age, credits) from BoardGameGeek.