Carcassonne Big Box

2006 · City Building

Carcassonne Big Box

Players build a medieval landscape by drawing and placing square tiles that depict cities, roads, cloisters, and fields. Each tile must match edges with already-played tiles so that roads meet roads and cities meet cities, gradually creating an interconnected map. After placing a tile, a player may deploy one of their meeples as a knight on a city, a robber on a road, a monk on a cloister, or a farmer on a field; completed features score points for the controlling meeples. Turns are compact—one tile draw, one placement, optional meeple placement—while strategic choices about meeple allocation and tile placement drive interaction. This edition bundles the base game with several expansions, adding new tiles, mechanics and special pieces that expand scoring options and tactical possibilities.

Players
2–6 best 2
Playing time
35–45 min
Age
7+
Complexity
2.3 / 5
6.9 on Ludoyafrom $71.37MedievalTile PlacementArea Majority / Influence

On Ludoya's tables

Full stats in Ludoya
65
Plays logged
46
Players
41m 18s
Average play
10
In collections

6.9/10

from 4 Ludoya reviews

  • hgtonight5.9

    Jumped all in with the Big Box having never played Carcassonne. The expansions add a lot of mechanics and I don't care for most of them beyond the tiles they add. Base game is a great 2 player game.

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.