Twelve Heroes

2016 · Card Game

Twelve Heroes

Players take the role of lords commanding twelve units as they compete to claim land cards across three regions. Land cards provide victory points, and the first player to reach seven points wins. Before play, each player builds a deck of twelve unit cards. Each turn has control, maintenance, income, and military phases. During the military phase, players spend action points to muster, deploy, and move units, or gain food. Food is needed to muster units and keep them active, making resource management and unit synergies central to play.

Players
2
Playing time
20–30 min
Age
12+
Complexity
2.5 / 5
Territory BuildingMedievalAction PointsArea Majority / InfluencePick-up and Deliver

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Full stats in Ludoya
6
Plays logged
4
Players
36m 8s
Average play
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.