Ulm

2016 · Renaissance

Ulm

Players expand their influence in a prosperous early-16th-century free imperial city while the cathedral is under construction. On each turn a single action tile is pushed into a 3x3 Cathedral grid to perform the three linked actions it triggers, such as trading goods, hiring craftsmen, acquiring influence with guilds and patricians, and advancing the cathedral tower. The game runs a fixed number of rounds; players manage resources, time and worker placement to score victory points across market, craft and civic areas. The player with the most points when the cathedral is completed wins.

Players
2–4 best 3
Playing time
45–75 min
Age
10+
Complexity
2.7 / 5
6.1 on Ludoyafrom $33.99MedievalSet CollectionSlide / PushVictory Points as a Resource

About the game

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  • Ulm on the table, photo by Eric

On Ludoya's tables

Full stats in Ludoya
99
Plays logged
99
Players
1h 22m
Average play
20
In collections
4
On wishlists

6.1/10

from 19 Ludoya reviews

  • Garfield5.0

    #AreaControl #SetCollecting Themeless and pretty much luckbased. [c] Theme: ★☆☆☆☆ <!-- size 7]Not really --> Gameplay: ★★☆☆☆ <!-- size 7]Slightly boring --> Interaction: ★☆☆☆☆ <!-- size 7]Nope --> Artwork: ★★☆☆☆ <!-- size 7]Nothing special --> Luck: ★★★★☆ <!-- size 7]Card drawing luck, tile drawing luck --> Strategy: ★★☆☆☆ <!-- size 7]Little --> Components: ★★★☆☆ <!-- size 7]Good --> Play duration: ★★★☆☆ <!-- size 7]Ok, but could be shorter --> Easy to teach: ★★☆☆☆ <!-- size 7]A lot of actions to explain --> Setup time: ★★★★☆ <!-- size 7]Quick --> No downtime: ★★★☆☆ <!-- size 7]Little to huge --> [/c]

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Score sheets and play helpers

  • EN ✶ Ulm
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Game facts (players, playing time, age, credits) from BoardGameGeek.