The Voyages of Marco Polo

2015 · Medieval

The Voyages of Marco Polo

Players assume different historical characters and recreate a caravan journey from Venice to the court of Kublai Khan. Each player has a unique ability and rolls five personal dice each round to perform actions by placing dice on action spaces. Actions include gathering resources or money, acquiring and fulfilling contracts, traveling along multiple routes to place trading posts in cities, and using city-specific special actions. Higher-value dice unlock stronger options but can incur costs if opponents already occupy the same action. The game runs five rounds and scores points for fulfilled contracts, trading posts (notably in Beijing), and secret city goals.

Players
2–4 best 4
Playing time
40–100 min
Age
12+
Complexity
3.2 / 5
7.7 on Ludoyafrom $47.99DiceEconomicVariable Player PowersDice RollingPoint to Point Movement

On Ludoya's tables

Full stats in Ludoya
1,137
Plays logged
701
Players
1h 26m
Average play
186
In collections
27
On wishlists
1
Pre-ordered

7.7/10

from 131 Ludoya reviews

  • Mestremuten8.0

    Rating: 4/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

    Played it 4 times

  • Garfield7.0

    #56 Metallmünzen im Dach Quiet funny, little downtime. But nothing new :/

    No plays logged

  • Benjamín Amorín8.0

    Dice Placement Board Game. It has a great mechanic that brings multiple ways to play the game. Each time you play you will have to redirect your strategy. And also it's a pretty familiar Eurogame.

    No plays logged

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do I place one or two dice when I take the Travel action, and how far can I move?

You place two dice for Travel and your movement distance equals the lower of the two dice; you then pay the cost per space (coins or camels) and place/relocate a trading post as required (pp.9–11).

When I take goods from the Grand Bazaar, do I have to take the exact number shown or can I take fewer?

The number of goods you gain is determined by the die you use, and you may take the amount shown by that die (lower dice are allowed in lower-value slots) — follow the Bazaar slot values and the die you place (p.7).

How many contracts can I take with one die and how are they scored?

You place one die on the contract action to take one or two contract cards (depending on slot/availability); completed contracts are scored when you fulfill their requirements, and higher-value dice can give extra contract bonuses (p.8).

If I spend a die to use a city card, can I use the city action multiple times?

Yes — spending one die on a city card lets you use that city's action a number of times equal to the die's value (p.11).

What bonus actions are available (rerolls, adjustments, black die) and are there limits?

Bonus actions include a reroll (cost 1), adjusting a die by ±1 (cost 2), and taking the black die (cost 3) with the restriction that you may take the black die only once per turn; occupied action spaces can be used by paying the required coin cost shown (pp.12–13).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.