Das Blaue Buch

2016 · Scenariu / Aventură / Modul

Das Blaue Buch

The heroes are tasked by the Temple of Efferd in Neersand with delivering a relic of the legendary Theater Knights to a researcher in Hinterbruch. After encountering thieves and ruthless killers, the mission leads to the ruins of Pilkamm and a fortified monastery serving as a hospital for the insane. There, the heroes investigate dangerous inmates who may be possessed by angry spirits. Their discoveries reveal an ancient secret and a ritual that threatens the Bornland. This second adventure in the Theater Knights campaign provides further clues about the main enemy and can also be played as a stand-alone adventure. The DSA5 Core Rules and Aventurian Almanac are required.

Bazat pe abilități (a cumpăra sau a dobândi abilități)Bazat pe puncte (aloci puncte pentru a obține abilități, puteri etc.)Bazat pe trăsături/aspecte (personalitatea afectează modul de joc)

Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.