Dwergar

2020 · Economic

Dwergar

Players lead rival dwarf guilds working in a vast underground mine, harvesting stone, iron, gold, gems and a short-lived heat resource. On each turn players place workers into a shared system of slots and use a novel mining mechanism to gather resources, then spend those resources to fulfill architect orders represented by cards. Cards and completed actions score victory points over a fixed ten-round game; the highest-scoring guild wins. The rules are straightforward but the resource management and worker-placement choices create tactical depth and variable replay through event cards and multiple architect decks.

Jucători
2–4 ideal 3
Timp de joc
60–120 min
Vârstă
12+
Complexitate
3,1 / 5
7,8 pe LudoyaIndustrie / ProducțieFantezieBonusuri la sfârșitul partideiPuncte de AcțiuneEvenimente

De unde îl cumperi

Prețuri din magazine și exemplare la mâna a doua, verificate zilnic.

Compară toate prețurile în Ludoya
7
Partide înregistrate
12
Jucători
1h 53m
Durată medie
5
În colecții
1
Pe listele de dorințe

7,8/10

din 4 recenzii Ludoya

  • Garfield8,0

    2 Very nice idea! Theme is strong. At the end it's a ressource collecting to buy VP cards game. But with very nice mechanics. I really enjoyed it. Unfortunately a little bit multiplayer solitaire. But seriously, who playtested this? No one thought "oh the stone icons looks pretty similar to the silver ones"? And unfortunately the playerboards are very thin. [c] Theme: :star::star::star::star::star: <!-- size 7]Moving up minerals, using ovens etc. --> Gameplay: :star::star::star::star::nostar: <!-- size 7]Very good amount of choices --> Interaction: :star::star::nostar::nostar::nostar: <!-- size 7]Not much --> Artwork: :star::star::star::star::nostar: <!-- size 7]Very nice --> Luck: :star::nostar::nostar::nostar::nostar: <!-- size 7]Not much --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]Gather resources, buy VP cards --> Components: :star::star::star::star::nostar: <!-- size 7]Very nice except the player boards --> Play duration: :star::star::star::star::nostar: <!-- size 7]Ok --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: <!-- size 7]not read --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]I think there are modules? --> [/c]

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