GURPS Thaumatology: Sorcery

2015 · Supliment (reguli/opțiuni pentru a îmbunătăți partida)

GURPS Thaumatology: Sorcery

This rules supplement presents sorcery as an innate magical power rather than a skill-based system. Spells are built as modified advantages, allowing magic-users to create and cast effects within clear, consistent rules that scale with the campaign’s power level. It includes rules for creating sorcerers, nearly 50 ready-to-use spells, guidelines for designing additional spells, and systems for improvising magic. A complete enchanting system covers creating or purchasing artifacts, while advice for players and GMs explains the mechanics and assumptions behind the system.

Bazat pe abilități (a cumpăra sau a dobândi abilități)Bazat pe puncte (aloci puncte pentru a obține abilități, puteri etc.)Zaruri (în principal d6)

Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.