How to Pitch,  Playtest & Publish

2008 · Carte non-ludică (dar legată de jocuri de rol)

How to Pitch, Playtest & Publish

A collection of essays on the practical aspects of game design, freelancing, playtesting, and publication. Professional designers discuss pitching ideas, developing play depth, challenging players, running effective playtests, designing adventures and items, maintaining freelance discipline, and working with editors. The essays also examine how playtesting shapes design, how accidental discoveries can improve a project, and how to create designs with lasting impact.

Jucători
0
Complexitate
1 / 5
Lectură (pentru publicații periodice, cărți de aventuri etc.)

Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.