How to Write Adventure Modules that Don't Suck (Revised)

2017 · Carte non-ludică (dar legată de jocuri de rol)

How to Write Adventure Modules that Don't Suck (Revised)

This guide presents ideas from experienced role-playing game designers on creating effective encounters and adventure modules. It combines articles on encounter and adventure design with example encounters that illustrate the concepts in practice, providing a reference for new and developing game designers.

Jucători
0
Lectură (pentru publicații periodice, cărți de aventuri etc.)

Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.