Inis: Seasons of Inis

2019 · Miniaturi

Inis: Seasons of Inis

Adds support for a fifth player and expands the board with six new territories and harbors. Introduces a seasons wheel that cycles seasonal effects and new victory conditions tied to those seasons. Adds boat movement for transporting clans between harbors and across the island, plus a set of new action cards that expand the adventure and warrior options and interact with the gods.

Jucători
2–5 ideal 4
Timp de joc
90 min
Vârstă
14+
Complexitate
3 / 5
7,5 pe Ludoyade la 166,21 RONJoc de cărțiExtensie pentru jocul de bazăDraft închisMișcare pe ZoneGestionarea Mâinii
2
Partide înregistrate
1
Jucători
46
În colecții
10
Pe listele de dorințe

7,5/10

din 5 recenzii Ludoya

Citește recenziile și evaluează-l

Întrebări despre reguli

Răspunsuri din regulament de la asistentul de reguli Ludoya.

If I pass, am I out of the Season?

No. You may play cards again when your turn comes back around, but the Season ends once all players have consecutively passed, and then all Action cards must be discarded. (Rulebook, p. 7)

Does placing a clan in a territory start a clash?

No. A clash occurs when clans are moved into a territory containing opposing clans, or when a card effect causes one; simply placing a clan, such as with the New Clans Action card, does not start a clash. (Rulebook, p. 8)

Can I pass during a clash to wait and see what happens?

No. A player with exposed clans must perform a maneuver—Attack, Withdraw, or an Epic Tale maneuver—unless all involved players agree to end the clash before that maneuver. (Rulebook, pp. 8–9)

When do we actually check who won, and do I need a Pretender token?

Victory is checked only during Step 2 of the Assembly phase, and a player must have a Pretender token while meeting at least one victory condition to win. The player who meets the most conditions wins; if tied, the Brenn wins the tie, otherwise there is no winner. (Rulebook, p. 10)

What happens if two players are tied for the most clans in a territory?

The territory has no chieftain. Consequently, no player takes that territory’s matching Advantage card during the Assembly phase. (Rulebook, pp. 6, 11)

Can clans in Citadels fight or be removed during a clash?

No. A clan in a Citadel is protected and is not involved in the clash; it returns to the territory when the clash ends. Each Citadel protects exactly one clan. (Rulebook, p. 8)

Deschide asistentul de reguli Ludoya, care citește regulamentul acestui joc.

Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.