Mechamancy II: Living Machines

2006 · Supliment (reguli/opțiuni pentru a îmbunătăți partida)

Mechamancy II: Living Machines

This supplement explores the boundary between living beings and machines in a fantasy setting. It introduces clockwork magical prosthetics that grant heroes and villains mechanical abilities, along with intelligent constructs called karakuri, including familiars, dancing golems, destructive Locusts of Worlds, and axiomatic mâchina outsiders. It can be used as a standalone source for creatures and devices, while its clockwork creations rely on the craftsmanship rules from the accompanying system. The material also supports designing new clockwork creatures and replacing parts of a character’s humanity with mechanical power.

Bazat pe abilități (a cumpăra sau a dobândi abilități)Bazat pe atribute/statistici (STR, CON, PER, etc.)Bazat pe niveluri (câștigi XP și avansezi în nivel)

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